“Mobile games are a typical example of small, “casual games” that attract also players who do not typically self-identify as “gamers”, and yet are interested to have some kinds of games and play as parts of their everyday life.” Franz Mäyrä, keynote speech at the IADIS Mobile Learning 2013 conference. This keynote speech titled “From Mobile Games to Playful Communication: play in everyday life” at a mobile learning conference indicates the growing interest among researchers in mobile games for education.
What next for LingoBee? Could it be Mobile Language Learning games to motivate and stimulate learners?
See the GaLA blog (GaLA is the European Network of Excellence on Serious Games), http://www.galanoe.eu/index.php/breaking-news/blog